Gta iv car physics3/9/2024 ![]() limited but at really low speeds.ģ: Brake really hard from high speed: the brake distances should be really long and those final few meters must feels like they are really really hard to stop. All assists off (if there are any) then.ġ: Accelerate the car hard in a straight line: look for wheel spin, transfer of the weight backwards, and if the car launches perfectly in a straight line or if it squirms around and takes a line of its own.Ģ: Reach a reasonably high speed: this tests for any artificial max speed limits(like in GTA), where the car just suddenly stops accelerating like it's el. I pick an average, reasonably powered, rwd if possible car. When people say something is realistic, they mean the game strives more towards realism (than some other game).Īny driving game I get there's a really simple physics test I do. ![]() Obviously there is a spectrum to all of this. ![]() "OMG those games you just mentioned Dirst Rally, PC2.why do people say those are realistic with a $1k direct drive wheel? Do you even drive a car.it feels nothing like driving a real car." is the comment you just made. ![]()
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